Sunday, January 8, 2012

Top 5 important tips for Travian

1. Your account has to be covered 24/7 (It does not matter whether you play alone or with a few friends)
2. Your army (for teutons - clubs) must keep growing constantly from the very first day
3. You should establish second village as soon as possible, and it must be a crop (too many reasons for this)
4. If you have a competition in your 7x7, you must destroy them as soon as possible
5. you need to join a strong alliance

NEW BOT ! Travian Attacker


With Travian Attacker you can manage your village in the famous Travian game during your presence or absence to upgrade resource fields, buildings, train troops and also automatically send resources between your villages. It helps you search for farms with many searching options to make it easier to specify and choose your farms to start raiding resources automatically. Travian Attacker lets you see your daily raiding statistics and also number of attacks done with its results and the results of your total raiding in the day. Travian Attacker has smart ways in sending raids like the fastest troops to the nearest villages in order to do another raiding, also it can do re-attacks automatically to the villages which has many recourses and stopping the attacks on villages in which some or all of your troops had been killed according to number u put in the options. It also gives u the choice if u want to send your troops away in case if there is an attack on your village. Travian Attacker is different than other programs in which it let you manage each of your villages with its own settings and options, This program is very easy to use to beginners and pros. All that and more you will discover during your experience of using this simple and easy to use program. One of the other advantages of Travian Attacker is the unstopping support for this program, through this program you can send a message to " Technical Support" and you will get an answer to your questions and your suggestions within 12 hours.

For DOWNLOAD go here !

Saturday, January 7, 2012

Travian Offensive Roman Guide

Starting Out

Choosing romans on travian at the start can be a risky move due to not being able to raid as fast as teutons and not having as good defense as a good travian gaul player. This guide below is intended to be used by all travian players but ideally should be used by an active player. This guide can be used on any travian server, but its best of playing it on a modern server t3.5.

Start out by following the travian quest's until you hit the economy or military route. Here it depends on whether or not you use gold, if you do not buy gold then choose the military route and complete all the quest's except for the last one. Choosing this route you should end up with around 10 legionaires. Don't worry about wheat at this stage as once you are raiding you can raid wheat to feed your hungry troops!

If you buy and use gold choose the economic route and build the marketplace then proceed and build a rally point and barracks using the ncp merchant at the marketplace. Then being to build legionaires and hopefully you will have at least 13 before your beginners protection runs out as stated above do not worry about wheat.

Protection Period Ended

As soon as beginners protection has ended start raiding people in your 7x7 with a population of only 9 or below, be vary careful not to attack anyone with troops and try not to loose any of your troops as they are so costly. Once you have started raiding people in your local travian 7x7, start hitting people outside of your 7x7 and split your troops up into groups of 5, i must not at this stage try not to attack gauls, due to them having traps which are cheap to build. Now build a cranny and keep an eye on how much resources you have in and build a cranny accordingly, should be around a level 5 or 6. One little tip make sure your troops are out all the time so if you get attacked you dont loose any. Over night send them to a low population village far away that takes around 5 hours to get there and 5 hours back allowing you a good 10 hours rest! By the first day raiding aim to have around 35 legionaire on travian and just try and keep the wheat positive. Now the start of the second day, wake up bright and early and keep on raiding with the same tactic. Now spend half of your raiding resources of your troops and spend half on resources tiles, remembering to keep wheat at positive. Keep this strategy till you hit around 120 legionaires.

Equites Imperatoris

Now start to look to research equites imperatoris, save around 70 % of your resources to prepare to research them so upgrade all the necessary buildings including warehouse, granary and academy. Do not build anymore legionaires now but keep raiding and put the saved resources away to research Equites Imperatoris. Once you have done so build around 10 and when an incoming attack is on its way, counter attack them with your horse's and raid him for everything they have got ! Note whilst counter raiding with your Equites Imperatoris still raid the normal suspects with your other foot troops.


Now you should look to build a heroes mansion to train a hero equites imperatoris when you are hitting your teuton friends this should help to soften the blow if they have troops in base when you raid. Now with all of your troops raid with your 100 foot troops and spend on building development and resources tiles. And when you raid with your 25 or so horse's whatever they bring back spend on more horse's remembering to keep in positive wheat. Now comes the expansion, get up to around 100 horse's then look to join a good alliance in your area, (ideally one from a previous travian server) then look at getting a residence level 10 and expanding to your 2nd village. I would look to move fairly local due to you can then send resources across faster and develope the 2nd village in the same way. By now you should be on your way to dominating your local zone !!

Why do people choose Gauls ?

Why do people choose Gauls ? Brief information, Gauls have good defense units and also balance offense units. Their merchant is the fastest merchants in Travian. Also have the fastest (in speed) units like Theutates Thunder. For the details reasons, have your time to read this post.
For def the issue is mainly to replace def as fast as possible, and to be able to move it to the defense location as fast as possible.

Gauls build def troops fastest, and more importantly the most def points per resource invested. They are however costlier in crop consumption per def point.
Gaul infantry def (phalanxes) are 40% faster than praetorians and as fast as spears. Druids are 60% faster than paladins.
One interesting fact is that in building def pts per hour Teutons are second fastest.
When it comes to off it is more complex since romans can have the water through. It helps them in that it lowers the crop consumption but also raises the build speed with up to 20%.

As for raiding clubs are the best still if one takes build cost, carry, and speed into account. After that comes TTs and last EIs.
For building an army Teutons build the most off pts per hours (infantry+cavalry). Romans build 3%, and Gauls 11%, slower than Teutons. Numbers including water throughs and Teuton axes.
Quote Originally Posted by Mapuo View Post
You need that speed for? The only reason – you may TRY hunting sleeping troops with TT. Enough for speed atributes, they working only with hero, but the faster troop in this game, have only 90 attack points. You can’t raid with speed items, and in combination with cats and rams situation is the same in all tribes. For swords – is something like bad for gauls. Gauls have slowest infantry in the game(attack), and nothing can’t change that fact.
Which speed swords have is rather unimportant since they always go with catas and/or chiefs.
The gaul TT ghost hammers were feared on T3.6. Ask the players Fern hit on last s6 to see if his “trying” worked out fine.  On T4 where off troops are also upgraded in def time will tell. Running a ghost hammer will be more expensive either way.
I play gaul for a number of reasons
* The speed/carry of gaul merchants
* The speed of TTs
* Chieftains move 1 step faster so I get one more chance (pacing with cata, ram, and just the chief) to land all chiefing attack on the same second.
* I can mix and play both off and def
* The early game I am pretty much left alone

Thursday, January 5, 2012

Easy way to get into Top 10 raiders !

If you want to be top 10 raider but you don't have so much time for playing then you have to use Travian-tactic Bot. It's a bot that sends attacks/raids on his own without your help. All you have to do is to click start button. It's much easier if you have Gold Club activated at the same time (you have an explanation here) It works just like travian scripts, in mozilla firefox web browser. It was tested for more than year and it doesn't throw CAPTCHA.

Official Travian Teuton strategy guide

Powerful teuton strategy guide for active raiders. Most successful teutons start out similar to this.

Teuton is my favourite tribe and the one I have played most often. The reason I like teutons is that it’s a very aggressive tribe and it really favours the active player. Like I’ve mentioned before in the introduction guide, you should start out about 3 days after the server has started, so that you can start raiding quicker and so that you’re not put in the middle of everyone else.

Get the rewards
If you play on a server where there is a quest reward system I suggest following that untill you’re at the last part of it. That way is quicker than starting out farming right away cause of all the resources it gives you. It actually gives you close to 6000 resources total and farming can’t beat that, since you in either case would have to wait longer before you can start farming with the new rules, not getting the resources from homeland anymore. The last part of the reward system is where you’re supposed to extend all fields to level two, and I don’t think teutons should do that untill they find themself in desperate need of the NPC merchant. It costs a lot to extend everything to level two and it’s much better to put those resources into clubs. If you buy gold, don’t do it at all untill you’ve got your second village.

Throughout this guide I will state some goals you should try to reach before you move on instead of using like day 2, day 3 and so forth, as it depends a lot on the area you land in how fast you’re able to grow the first days.

3 clubs
From your first three clubs are ready you should be raiding and building clubs non stop. Just farm all the villages around you that are low in population with 2-3 clubs each. When players have used the reward system to get a rat as defence you’ll need 3 clubs to kill it without losses, so send 3 in your first attack. As soon as you get the report you send another raid at them assuming you got max the previous raid, if not let them rest for some time, the bigger the population the shorter time you let them rest as bigger populations usually means more resource fields built, and thus a quicker production of resources. I think you should aim for about 50 clubs before you start worrying about other farming players out there. If anyone attacks you during this time don’t bother attacking them back, just make sure you have all your clubs out and that you’ve spent all your resources so they get nothing. Make sure however that you remember who attacked you and their army size.

When it comes to the barracks you should increase it’s level whenever you have a 2-3 hours building que in it. You’ll need a higher level barracks if you’re playing normal server, since building times are three times as long. Granary and warehouse should be upgraded as needed. Better to have them too large than too small.

50 clubs
Now it is time that you take a look around your 7×7 and figure out who else has an raiding army out there. Don’t mind the romans and gauls, just look at the teutons for now. Hopefully you’ll have the biggest army at this point, but you have to use it wisely. You have to destroy your competitors army by attacking them, don’t use your clubs to defend with even if you have enough to kill off the attacking force. Your raiding army is your bread and butter, you need it to raid and grow with, don’t waste them unless you can kill a competitors clubs with it in one attack. The best way to do this in my opinion is to counter attacks made on you. I’ve written more about that in my combat guide, but a short summary here.

When you see an incoming attack on you from another teauton, save up your clubs at home untill 39 seconds before they arrive. Then send your clubs out on an attack somewhere, and 20 seconds later you cancel your attack so they come back just 1 second after your enemy has attacked you. As soon as they arrive home you send them on an attack towards an enemy. If you do this efficiently you can manage to land your attack at your enemy just a couple of seconds after his army returns and maybe catch them all at home if you’re lucky. It is not as easy as attacking your enemy with faster troops, but when both armies have the same speed it’s the only way to do it.

100 clubs
At about 100 clubs I usually build up my academy and get about 5 scouts. With the scouts you can raid more efficiently and I’ll use the first one to find out whether the romans and gauls in my area with high population have troops or not. You can also use them to scout enemy teutons but beware that you most likely won’t see their whole army as it’s usually out raiding. You should also have at least one scout at home all the time so that you notice scout attempts, which you’ll increase as you get more scouts. I tend to build one more scout for every 10 clubs untill I have 200 clubs.

200 clubs
As you work your way towards 200 clubs I suggest starting the infrastructure for your first party if you play on a speed server. You only need one party on a speed server to get your second village, and if things work out well you should be able to have this party around day 3. I’d advice you to keep building clubs at the same time, but don’t increase your barracks level more in this period. After you get the party going start building your residence to level 10 and then settlers. Make sure you never have your settlers at home when you’re not there to watch them, it really hurts having one of them killed in an attack. On a speed server you should be able to have a second city on day four as long as you don’t face too much trouble with your neighbour teutons.

If you play on a normal speed server, don’t mind the party infrastructure untill you reach at least 200 clubs. If you start partying too early you’ll need 3 of them to get your second city, and you probably won’t have enough income to run those 3 right after each other. And there is no use in running one and then having to wait, as you could just as well have waited starting the first one. I usually build the level 10 mainbuilding first, as it’s cheap, then I put up the level 10 academy, then level 1 townhall and then level 10 residence. After I’ve done this I just let it stand there and gather culture points for me untill I have a large enough raid income to run the party and build the settlers without much deadtime in between. I usually have about 400 clubs at the time I build my second village on a normal server.

A few tips on where to put your second village. If you’re using gold and/or are playing on a normal server a 15 cropper is the way to go. A cropper will produce more total resources than any other city cause of the bonus buildings, and it will also be a better base for big armies, so if you use gold you should always chose a 15 cropper. If you’re playing on a normal server you should also always chose a 15 cropper as it’s too hard supporting a big army from a 6444 city with normal resource production. Troops eat as much on a normal server, but you production is only one third of speed. When you get your second city on a normal server you stop producting troops in your first city and build it in your second city, the 15 cropper, instead. That’s why you shouldn’t research anything in your first city apart from scouts, since you’ll have to do it all over again in your second one anyways. A 6444 can easily support a pretty big army on speed, so it’s more up to you there. If you play on speed and don’t use gold, you can chose a 6444 if you wish, but at least city number 4 or 5 has to be a 15 cropper.

Village number 2
When you’ve got village number two it’s time for you to start upgrading your resource fields. Don’t let your army production stop while doing this though, the army will still be by far your largest income of resources, but getting some resource fields built up now is important too. The less active you are the more important the resource fields are as they keep producing even when you sleep. Resource fields are more important on the speed server as the production there are 3 times the one you get on a normal server while travel times are only twice as fast. On a normal server raiding is more important and your own production is less important. If you use gold, start with upgrading crop to 5, then clay and wood to 4, and then iron to 4. After this keeping them at the same level is the way to go, apart from running one of each to 10 when you got them all at 7 to get the bonus building. If you don’t use gold you have to look at what resource you need the most and upgrade in relation to that, don’t let the resource fields of the same type get more than one level apart though.

At the same time as you upgrade resource fields you should go for paladins when you need them. This is something you have to evaluate yourself, but the more treaths you have closer to you the quicker you should go for them. I prefer getting paladins before starting to build axes, and if I’m in a real easy area I’ll wait till I have close to 500 clubs. I usually don’t start building axes untill I have at least 600 clubs and about 100 paladins, but it’s the same rule for this, if you have many threaths close to you, you should get them faster. It’s important that you try to get your 21×21 under control now, and you have to use the means necessary. If you start facing too much enemy cavallery you have to start getting the defensive spears too, but I’ve hardly ever done that this early myself. You can’t keep running parties and getting more cities if you can’t defend them. As a teuton being the dominant player and keeping your neighbourhood under control is very important. You don’t want those romans and gauls getting cavallery, and you don’t want other teutons raiding your farms either.

On a speed server what you need to do is to keep building your armies as well as having parties going 24/7 in all of your cities. As soon as you get enough culture you’ll build a new city. You should chose a 15 cropper as your capital and build a lot of support city around that one. In one of the cities beside it you’ll have your main army with barracks and stables producing troops 24/7. When you get 15 cities or so around it, you’ll need great barracks and great stables there as well. At this point you’ll also get chiefs and start conquering cities instead of building them. Eventually you also start building defense in cities you don’t need for offense and work towards end game.

On a normal server you’ll do the same thing, but the parties are less important, as you won’t have enough production to keep them running in all your cities. Here you’ll get most of your culture from buildings. Having a high level embassy in all your cities is real nice for this. The embassy trick is usefull in speed servers too. I like having the capital as my army base in normal servers, as I can’t really support 24/7 production in great barracks and stables on this type of servers unless I have like 40 cities or so. If my army gets destroyed somehow I might put up great barracks and stables in one of the support cities to get it back quick if I have enough production.

I’m gonna end this guide here, as things are too complex now to really take it into this guide. I might write another guide later about end game and managing a huge amount of cities, time will show. Feel free to leave some feedback.